I’m Darren Daley, the designer and programmer at Kinaetron the group behind Run Ann Run. I’m going to start filling the empty space of this site with articles. I want to start having a stronger understanding of what’s really important to me in regards to my game design sensibilties and writing…
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So for the better part of two weeks I’ve been attempting to deign levels for my latest project. They fucking suck and they fucking suck because I couldn’t be arsed to actually sit down and think about what I’m doing. It’s damn near a travesty.
So for the last few days I’ve been trying to create an effective knock back system for the new game. I’ve finally gotten something I’m somewhat happy with, I just need to get it into the hands of a couple of my friends to see how the receive it and then I can start moving onto level design.
So I’ve started working on my next game as F+- is essentially finished. The prototype went down fairly well with friends so I’ve started to make basic framework for the game.
Still don’t quite know how the level design will go down nor do I have a freaking clue in terms of resolution. On top of that I'II need a decent pixel artist to bring the entire thing together and I don’t have a clue if I can actually recruit anyone reliable.
Just an article I wrote about one of my game design influences
I’m Darren Daley, the designer and programmer at Kinaetron the group behind Run Ann Run. I’m going to start filling the empty space of this site with articles. I want to start having a stronger understanding of what’s really important to me in regards to my game design sensibilties and writing...


